﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class MySceneManager : MonoBehaviour 
{
    public static MySceneManager instance;
    public void Awake()
    {
        instance = this;
        
    }
    public void LoadScene(string name)
    {
        SceneManager.LoadSceneAsync(name);
        
    }

	

}
